Oculus quest unity play mode. I’m able to run the Mixed Reality Template in 2022.
Oculus quest unity play mode However, something seems to have changed since last year since not a single Quest is Displaying the Game in Play Mode (only on my pupil's Laptops). I am following the VR Pathway from Unity Learn so I build the Create-with-VR_2022LTS project as the lesson said. My headset and my oculus app are on the same account. 30f1, 2020. It works great on editor and play mode, but when i build it on the Oculus the effect is horrible. I am entering the first stages of becoming a VR developer, and I am currently stuck on a very important aspect of the development process. Any help is greatly appreciated! Unity Discussions Quest 2 flashing Black/White Flashing Play Mode - Quest 2. Now when you press Play in the Unity Editor, you will see your app in the Quest. Unity's play mode with Oculus Quest 2 MariaKoun22. I have a 3070 and i7-10k so my computer should not be the limiting factor. Tried in a clean project with the latest updates and Quest Pro. When I try to re-enter Playmode again, the game does not start in VR-Mode and the VR-Headset stays in its infinite loading screen state. Using Quest Link in Unity’s Play Mode has been a complete game changer. 2f1), XR Plugin Management > Oculus, Oculus Integration 54. PC builds when run will open in the HMD, and if you're in the Editor, going into Play mode will also display your VR environment. The thing is, I can perfectly preview my project in the headset when I press the “Play” button, AND the Oculus app also says that my device is connected. 0b8, 2023. 31f1 XR Interaction Toolkit: 2. Other games works fine Similar issue with [SOLVED] Quests hands tracking is not working in Unity editor Although that post marked as solved, I still encounter the issue of oculus integration hand tracking is not working in unity editor play mode issue. Restarting Unity gets me back to working 1 time until the problem Steps to reproduce: Quest Pro (factory reset), probably any version of Unity (tested with 2020. So I assume there’s something I’ve missed in the Unity 2021. 6 Unable to start Oculus XR Plugin. I was able to run play mode on my Quest 2 with the same link cable on my desktop. This issue does not occur when I don’t have the headset connected, in that case I can enter and I have restarted Unity, Oculus, reinstalled OVR, changed which USB port I am using however I can't seem to figure out the issue. Additionally, the passthrough often does not work at all over Hi! I am trying to play test an Oculus game through the Editor. I get that I can Hey, So I’ve just been testing some playthroughs of a musical game I’m working on. This website uses cookies. apk to Quest no problem. Does someone know why? Here is what I’ve tried: Enabled the 120hz experimental feature inside the Meta Quest 2. I am able to enter Play Mode through the headset when Oculus is set as the plug-in provider. 0. UPDATE - From Oculus “Thank you for reaching out. Nothing. Put on the Quest and you should see a prompt asking whether you want to 'Enable Oculus Link' Click the blue Enable button and Oculus Home (the PC version) will open in the headset. 48f1, 2021. 2 + OpenXR + Action Based Input XR system in Unity. Reproducible on: 2022. I want to start a new VR game for SteamVR and eventually the Quest. Everything else works fine but the blob shadow doesn’t appear. But this won’t resolve Oculus Link taking ages to connect to Unity Unfortunately my Quest 3 is still on v60 so I just need to wait till it will be updated to v62 ;(“Enter Play Mode Settings” is fantastic for normal play, starting the game instantly (0 seconds)! No fix so far apparently. 1f1, Oculus Integration 29. . 0 (2021. But now with the beta feature called Air Link we can play/test games/projects wireless on the headset. This is a massive productivity killer so hoping there is an easy fix to make unity editor play mode work repeatedly without requiring a restart. Honored Guest Options. However, when I All of a sudden, seemingly out of nowhere a few days ago, when using play mode in Unity with Quest 2 / link cable, everything works fine one time. Now here's the question: Starting with Unity 6, what's the minimal set of steps I need to do, in order to get/preview passthrough with the Unity's Play Button? Hellos, I cannot seem to find out a way to enable the Oculus Quest to show whats in the editor via play mode (game window) onto the VR Device. I know it’s not the cable, because I can play other games with it normally. I checked in the inspector and in the project and I could still play and hear the audio source and I also checked other sounds on my PC to check it To use Oculus Link (Windows only) that allows you to use Unity’s Play mode on Oculus Quest, you need to use Use Oculus Link with Meta Quest 2 or Meta Quest, and that has the following graphics card requirements (based on Rift S). I have installed XR Plugin Management, Oculus Plugin, set Android My Oculus Quest won’t reflect Unity play mode. 3. Make sure that: Developer mode for Quest is turned on; Oculus app is running on desktop and device is connected (green light) (if it is connected but theres red light try restarting the driver C:\Program Files\Oculus\Support\oculus-drivers\oculus-driver. Thank you all for the help! It's basically that, whenever I try to use the play mode on the Unity editor with the Quest 2 directly connected, after I finish using the play mode (and therefore, stop it), it crashes. 0b13, 2022. What i want to achieve: As a developer i would like (if possible) to have the preview mode of Hi I’m making a VR game for the Oculus Quest 2 and I’m using the Decal Projector to make a blob shadow with a image for my character. This is my first unity project and I don’t what to do. I used playmode to test about 30-40 times in a row and all was fine and then suddenly the audio just stopped playing when I hit play. I can delete all the models and then it will work fine. I have reinstalled the oculus app multiple times as well as factory reset my headset with no luck. Does somebody know why this happens or how to solve it? lightning on unity: lightning on oculus: I am trying to play test an Oculus game through the Unity Editor. 3 and XR Interaction Toolkit 2. Meta-Quest, Question, XR. You can go into play mode with your editor set to Windows or to Android. Enter Play mode. 2. 2. Connect Quest 1/2 with Oculus Link 3. Instead, if i build the project on my headset everything works. I’m encountering an issue while developing a project for Oculus Quest 2 and Oculus Quest Pro. 18f1, 2021. Expected results: Editor does not crash Actual results: Editor crashes. Oculus Integration 34. I created a new project and tried to enter play mode there and to my surprise it worked. This makes playtesting and debugging not possible. 4 OpenXR Plugin: 1. Im trying to setup Quest 2 for running my project in Play mode in editor. If you’ve recently installed or updated the Oculus runtime, you may need to reboot or close Unity and the Unity Hub Since Oculus Quest Link emulates the Oculus Rift behavior, now with link you can get into play mode as well. I can build and run the . Has anyone else had I am building an app for oculus quest 2. where hand tracking was not working on Quest/Quest 2 when the Unity splash screen was disabled. 1. They are all playing different videos at the same time but when I start the game on the Oculus Quest it is as if all players are playing all clip at the same time as the quads are flickering between all clips. 0 (2020. Once your Quest is in the PC Oculus Home interface, now in your Unity project, go to the XR plugin settings - there is a tab there for Android, should already have Oculus checked as your VR interface. That by itself is annoying enough. This is bull. Expected result: Editor does not crash after exiting the Play Mode Actual result: Editor crashes after exiting the Play Mode. 19f1, 2022. There is a issue with shadows, in play mode (unity editor) it works fine and shadow can bee seen from a far distance but when the android application is built and played on quest I am building an app for oculus quest 2. Checked with Oculus Integration examples - controller ok, hands are absent in the Quest 2 を Oculus Link で繋いでるのに、Unity の Play Mode に入っても、HMD 側でなにも起こらないんだけど? Unity; Oculus; OculusQuest; OculusLink; Last updated at 2021-07-03 Posted at 2021-07-03. Don't flick options on or off until you are sure it's the right ones. Deltigre March 28 Hi, As the title says, quest 2 controllers are not working for me in play mode anymore when using Quest Link. 118. I tried to make my preview mode in Unity work with my oculus Quest 2, but it seems it is rather difficult, although i tried to follow many guides/tutorial and searched through the forum. Unity is crashing when entering the play mode. I am trying to play test an Oculus game through Unity Editor. If I change the plugin from XR Plug-in Management to Hey, so suddenly yesterday I wanted to testing something out but I wasn’t able to It just got stuck on loading in my headset but I can see on my monitor that it has already loaded. 3f1, using a new Quest 2. Oculus Link app on the computer is logged into that I am trying to get hand tracking working inside Editor, and running into some trouble. Reproduces on: 2019. Virtual objects render at > 72 FPS (reported in Stats window), but the video underlay from the real world feels like ~3 FPS. Unity Engine. 0; Oculus Quest version 35. What is wrong? When I build and run on Quest 2 then it runs fine. With the OVRCamera rig I turned on Hand Tracking support. But most of the time it doesn't work, there are two variations of what happens 1) I enter the play mode, Unity enters in properly, I can see the scene, but nothing happens in Oculus. Question I have a scene with a table My approach was to use a mixed mode light and disable the shadow casting on every single manual object manually. 2) I enter the play mode, the play mode in Unity goes black and in Oculus there is an endless loading screen, that never goes anywhere. I have exhausted potential fixes that I know of. This does not happen if my Quest 2 is connected to Unity I use the Open / Oculuus XR Plugins I use the Sample Controller example with OculusXRPlugin successfully I have watched a couple video tutorials and read several posts. I’m able to run the Mixed Reality Template in 2022. Until recently your Oculus Quest/Quest2 had to be connected to the PC/Laptop via a link cable to play PCVR games or to test Unity scenes. Does anyone know of another setting/issue that may be causing this problem? Packages: Unity 2020. Also Hi! In my game I have a few quads with the video player component on them. I believe it has something to do with my current graphics settings. Hi, I am using 2021. I am able to get Play mode to launch into VR with another project that uses Unity 2020. I’ve been able to test and run the project in the editor with no issues, but starting yesterday, seemingly out of nowhere, Oculus would crash whenever I press play, and when I press play again to end the test, Unity also crashes and pops up an option to send a crash report to Unity devs. I want to build my VR-app on my Oculus Quest 2 headset, but the headset just does not show up under “Run Device”. However, in Oculus Settings, in Beta, I did find a toggle for Developer Runtime Features: Enables runtime features for developers such as OpenXR extensions which require Meta Quest Link. <other numbers> Oculus Quest runtime version 35. I’m using Unity 2021. Hi there. The Quest Pro passthrough video feed lags considerably when entering Play mode in Unity and using the Link cable. This is creating a real problem, because now I need to build the game in Android, Gamma, and OpenGLES 3. 40f1 and 2021. Since 2 days ago I can’t have the game screen play on my Oculus, and when I press play it plays only on the Game screen in Good morning, I’m new to the forum, so thanks to whoever will answer my question. I followed this tutorial (google this: Developing for VR with Quest 2 & Unity for the First Time) on Unity version: 2020. Unity will only enter play mode once through the Oculus Link Dash. Will get back with an update on how that works out. Computer (Laptop): AMD Ryzen 7 5800H (CPU) 64 GB of Ram Nvidia GeForce RTX 3050 Ti (GPU) Windows 11 Settings: Developer Mode On USB Debugging Allowed Link Active Quest 2 updated (4/27/2023) XR As with everyone, I followed this tutorial here to setup a scene to use my Quest with Oculus Link for Action base XRRig How to Setup XR Toolkit’s Action-Based Input in Unity - YouTube But whenever I tried playing it in editor mode, it won’t start on my Oculus. I already have installed all the packages that i need cause it worked until 2 days ago. To use Oculus Link (Windows only) that allows you to use Unity’s Play mode on Oculus Quest, you need to use Use Oculus Link with Meta Quest 2 or Meta Quest, and that has the following graphics card requirements (based on Rift S). 11f1 and XR Plugin Management 4. When I enter Play Mode For some reason hands tracking is not working anymore in Unity editor. 21f1, 2021. Things to Tyke18, so what is the solution? I don’t see explicit instructions in the release notes you just posted. I have not run I have a project in version 2022. Not sure why but I think that's a possibility. 117. Everything works fine, its streaming onto my headset, the handtracking works flawlessly and smoothly BUT the rendering of just the one cube and the passthrough of the enviornment is super laggy. First 5 lines of stack trace: I am trying to play test an Oculus game through the Unity Editor. <other numbers> I can build and run apps with passthrough, I just can't get them to appear in the headset via the Unity Editor when I hit Play. 15f1 by these steps: Windows - > Package Manager - > OpenXR Plugin Windows - > Package Manager - > OculusXR Plugin Edit - > Project Settings → XR Plugin Management - > Install XR Plugin Management XR Plug-in Management - > select ‘OpenXR’ in windows and android tabs. Sometime I get the hourglass, sometimes I get an outline of the cube, flickering I have the exact same errors, Im developing for quest2 and all my projects suddenly stopped showing hands in unity editor while using oculus link. 3) or 3. Tried in some old project for Quest 2 (and with Quest 2) where everything was fine a few month ago. Mark as New; Bookmark; Subscribe; Mute; Subscribe to RSS Feed; Permalink; Print; Hi. When I used to run my Unity (2020. Edit: the problem was with my project, so I guess something in it is causing the crash. Install Oculus XR Plugin (4. 8 XR Interaction Toolkit 1. But it uses the XR Plugin "Oculus". SO I take on my Quest 3, start Quest Link (or AirLink) and switch to Monitor1 (i have 2 of them). 0 . 3 with XR and randomly i get a message saying “Entering play mode” which lasts forever and i have to quit Unity and restart it again Hi, I am using 2021. Pressing CTRL + 1 (the hotkey to disable ASW) fixes this, but the initial lag messes up other things and having to do this every time is not ok. Hello everyone, I’m currently experimenting a bit with VR headsets and I was wondering if I could use the passthrough feature of the Oculus Quest (2 and 3) in a desktop build using OpenXR. After that, the Oculus VR environment seems to lose awareness of Unity, and playmode works in the desktop Game window but not the headset. 11f1 project. 0) Hey there, I’ve gotten the Oculus Quest 2 working with Unity 2021. Oculus Quest with original Oculus Link cable; Gaming PC with Nvidia RTX 2060, 16GB ram, SSD, Ryzen 7 4000 Series, Win 10; there is a massive amount of lag and hanging if Unity isn’t actually in Play mode - the Quest seems to get confused about whether its a PC, a Quest, or a Unity player, and you get loads of screen corruption, I am trying to develop a game in Unity for Oculus Quest 2. What is the problem? Unity Play mode has not worked for me yet, not even with out of the box examples and I have the Oculus recommended cable. By clicking Accept, you consent to the use of cookies. 1f1 and XR Plugin Management 4. Have someone managed to run his VR game in play mode on 120hz? It looks like it won’t go beyond 72hz and no matter what, I can’t change that. 21f LTS On Window 11 Anyone have I have a project in version 2022. So sick of troubleshooting Unity builds, I’m headed over to check out Unreal to build for the Quest. The thing is when I’m trying it in play mode everything is fine and it does what I want but when I build it. My cable works for Link and playing Rift games, but no luck on Unity Play mode. I looked into some ways about doing this but seem to be very old and outdated. I have connected Quest through Link, it works. Possible causes include a headset not being attached, or the Oculus runtime is not installed or up to date. 20 Input System 1. Quest 2 Setup for Development. I reached the end successfully and I was able to see my Scene and red laser Hi, I have recently started VR development with Unity using a Quest 2 heaset, Unity 2022. How to set I am started developing in Unity, and try to run my game in VR. When developing on my Meta Quest 3 using an USB Connection and Oculus Link, after exiting the Play Mode, on the VR Headset I get an infinite loading screen. But the main problem is that I cannot just exit Unity play mode, reestablish the Oculus Link and enter play mode again to fix the problem. In the end I did fix the issue and it gave me a 30-60% performance boost and a lot better RAM usage! The issue: Oculus XR plugin defaults to 1. 0 The fix: Push to the latest 2. I have to restart Unity to get it to work again, every time after it playing that first time. 13f1 that I'm using OpenXR to connect to my Oculus Quest through Oculus Link. Click the Windows/Standalone tab and check Oculus there. And the play mode sometimes works properly, I can see the scene in Unity and in Oculus and move around, do all the stuff. This will be possible once the Oculus Link software + cable is Best lighting settings for Oculus Quest . So I tried to reinstall oculus software and the xr plugin management etc. 0a10. 13f1 that I’m using OpenXR to connect to my Oculus Quest through Oculus Link. Hello, I have an Oculus Quest 2 connected to a PC (windows 10). Go to Project settings > Player > Android > Other settings. You can now enter Unity Play Mode and be able to explore your scene in VR. I'm developing a thing for my Oculus Quest 2 and I'd like to use more play mode in Unity, so the process I more fluid, but I find it super not reliable. Interestingly, I can still Anyone know of anything I haven’t tried that has been suggested that I am missing? Occulus works correctly with build & run, but not play mode. Steps to reproduce: Create a new project or open an existing one. They are working fine in play mode in the editor and in a windows build. 12f1 due to errors when downgrading the project. 1, Oculus App > Settings > Beta > Developer Runtime Features ON Oculus Link & Unity Editor crashes on Play Mode with a fresh project (settings described above). When I press the “Run” button in the Unity editor with my headset connected to the PC via USB, both the Unity Editor Game View and the view inside the Oculus Quest headset turn black. 0-pre. No player build required! Oculus Link is a special feature of the Quest and Quest 2 VR headsets that turn them into PC VR headsets, you can play any PC VR games that work with the Oculus Rift. it DOES put the quest 3 into passthrough mode over Quest Link by pressing Play button in Unity. 5. 2 Oculus XR Plugin 1. When using Unity you will Does your Oculus Link setup work for Oculus Home (outside of Unity) and is it active before you start Unity? Also make sure that your Unity project has the Oculus plugin for Android and Desktop (in the XR settings tab), you need the Under Project Settings - > PlayerYou have to have both ‘Direct3D11’ and ‘Linear’ color spaces to use the Oculus/OpenXR in edit mode. Recent apps I test-deploy have only shown up as flat un-interactive scenes, see three attached examples with and without OVR Transition Scene, with the black screen with a 0 being the VrBoardGame and the two others being DistantGrab. I saw various solutions for Oculus Quest but - 1072554. I ended up with Unity 2020. You're good to go. You can make real-time debug information readily available as you test play quite easily using Unity's OnGUI call in your MonoBehaviours This is a new development with my current VR project in Unity. The hand Hello everybody, when i press playmode to test a game in unity3d i see the unity3d app on my oculus quest that is opened but it loads (also when i press the play button on the pc). Here are the two things I tried which worked for me. 3 with XR and randomly i get a message saying “Entering play mode” which lasts forever and i have to quit Unity and restart it again I have been working in Unity with Oculus Integration and haven't had any issues with it, however, as soon as I import a model such as a table or chair and try to go into play mode, it won't let me in. My link cable is compatible and working fine as I am able to launch things from the oculus desktop app and Check everything is as it should be under XR settings, compared with whatever it says on unity / Oculus guidelines online. The game works properly when I build it, the issue only occurs in play mode. I also added OVRHand prefabs for each hand, along with a HandsManager prefab. I have an Oculus Quest plugged in via Link but when I hit Play the game does not load in the headset. I am having issues getting my Quest 2 headset to connect to Unity when I enter play mode. 9f1 project with the Oculus Integration (version 15) from the asset store and XR Plugin. 0 I am connecting my Quest 2 but when I click run the scene doesn’t run on Quest 2. I was able to connect Oculus Link with my laptop and Quest 2. I’ve got the quest linked but play mode does not play in VR on the Quest. I'm going to try and "build and run" to the headset and see if that works. Yay. I have been trying to figure out how I can show a touch controller like the other Quest games. Then I have to restart Unity to get quest link working again. I followed Andrew’s video here: I did the presets and preview I noticed that performance on Vulkan sucked on the Quest 2, even on Unity 2021. Looking for a I’m experiencing a crash issue in Unity Editor when attempting to enter Play Mode with “Initialize XR on Startup” enabled for Oculus or Open XR. Can't sync Unity "play-mode" with Oculus Quest 2 for developing/testing Hello fellow VR enthusiasts! I am entering the first stages of becoming a VR developer, and I am currently stuck on a very important aspect of the development process. You will also want to make sure you’ve allowed any device connections between your headset and computer by responding to any Possible causes include a headset not being attached, or the Oculus runtime is not installed or up to date. However, the Oculus Quest 2 when building to Android needs ‘Gamma’ and ‘OpenGLES 3. Im developing a game in VR for the Oculus Quest 2, and i added some elements with emision to the scene using URP and bloom on post procesing to make it look better. 341. I understand it involves picking a prefab object on the XR Rig > LeftHand Controller (and RightHand Controller) objects. I am using the XR Plugins for Quest. 5f1 with the new XR toolkit. In Project Settings Unity Play Mode with Oculus Quest 2 Input Issues. apk to run the scene? Anyone know how to enable that? Here is where they talked about it: Thanks. Tried with Quest Link and with Air Link. I noticed that the skinned mesh renderer is disabled when in play mode for some reason and also I can still turn my palms towards me and access the oculus menu but 4. It runs exactly as intended when I build and run on a PC: a razer laptop + Rift (not s) But when in the unity editor - if I hit play - it does NOT Hi. I can test in play mode and such, and am just starting out, so bear with me if this is a silly question. 2) version How to: Go to your project’s root folder (where you stored your project) Let me be more specific: I am developing in Unity for Quest 2. Button inputs are also not working. I have the Quest checked as a Target Device in the XR Settings, XRRig in t… Running 2020. It will play in Unity at that point, but not Oculus. I have followed the last post solution but still not working. This is beeing done so that the Unity "Play" button works, since the Oculus Quest 2 detects the Unity editor "Play" button as a Rift S app, and Whenever I use air link and go in play mode, it starts going black and white before loading the I also turned multi-view on as well. I setup JUST a cube with camera and hand/controllertracking for the oculus 3 in unity, using the Oculus XR Plugin. 3 and see my surroundings correctly with the HTC Vive XR Elite and the Vive Business Streaming app. exe ) Hello, I am trying to setup 4 Oculus Quests for my pupils. Unfortunately, when I hit the play button and look through the headset, nothing happens. I chanced across this by accident. It's cumbersome to not be able to just hit play mode, but its better than nothing. Im using Unity 2020. 16) scene on play mode I got the game screen showing on my Oculus Quest, and I could see it both on the Editor and in the Oculus. I am using a secondary account on my Oculus. Oculus integration v51 Unity Version 2021. Unity Version: 2022. There is literally nothing happening in Oculus and in Unity only play mode activates without any movement. With this new mode, I can now use the in-editor Play Mode to interact in VR. Also, this Hey There, has anyone had the problem of their unity VR project not showing up in the RIFT headset while running in the Unity Editor’s play mode? The VR project works exactly as intended when I build and run on a an occulus quest. Edit: Plan C is to downgrade to This can be not so trivial to understand at first, because the Oculus Quest 2 use Android. It was all working fine for months, but since yesterday when I enter play mode the scene shows up and renders at my head set, and head tracking works fine, but the hand controllers are stuck at the origin. This occurs consistently in my project and also in a brand-new project. Nothing show. Enter and exit Play Mode. For now I am just trying to get it working in the Unity Editor so I can develop the game. 0’. But I still have the I have a project in version 2022. I checked the Input Debugger and Hi I am new to VR development. I put on the headset and it just says Unity is loading. This is beeing done so that the Unity "Play" button works, since the Oculus Quest 2 detects the Unity editor "Play" button as a Rift S app, and those are built through Windows. At the Oculus Connect Conference they mentioned Remote Rendering and only having to hit the Play button in Unity instead of building the . Reproducible on these devices: VLNQA00415 - Oculus Quest 2 (Quest 2), CPU: Snapdragon XR2, GPU: Adreno 650, OS: 10 The Problem: I have a project that will not detect my Quest during play mode nor will it show up in the Input Debugger. Unfortunately I have been unable to enter Play Mode throught my headset when using OpenXR as my Plug-in provider. Even new projects have the same problem. NO NEED TO DEPLOY. 0a12 Could not test on 2020. arkantose October 12, 2022, 5:23pm 1. However, something seems to have changed since last year since not a single Quest is Oculus Quest 1 not displaying in Unity Play Mode Hi! I know there are already some topics about this problem, but mine is a little different. Both examples are of the unmodified DistanceGrab or Hi, I’m trying to get a simple VR game to run on 120hz in play mode, and not only after building the project. I can enter play mode and play the game totally fine, but when I try to exit play mode the Editor freezes completely and can only be closed by ending task. 10. 20f1, 2022. 0 OpenXR Plugin 1. In play window maybe check if you can select the Oculus SDK under resolution instead of free mode. Install the latest Meta XR All-in-One SDK (V65). When I start Play mode the camera and controllers in editor follows may headset and controllers, but in Quest there is no image, only black screen. So let's see how that's done. SiuSiuSiu October 30, 2021, I had the problem both in the editor play mode, and the Oculus build. Do I need to set up something in Oculus? Dev mode is enabled and tried both windows and macOS. Hello, I am trying to setup 4 Oculus Quests for my pupils. I just started a new Unity 2019. Hello, I am having issues with the I have been working on a game in Unity using the Quest 3 and link, and play mode has started running at 5fps, only when connected with link. It happens all the time and the Unity editor can't recognize the reason for the crash. The Quest itself gets thrown back into the standard Quest homescreen, Unity will just be stuck on a black screen and the Oculus app will restart anew after its disappearance. Is there a new way to do this without having to build an APK to test scenes? Thank you. 4. yavxdosgdptboxblrfouvweiutalhzjmrwrspiawomalpsqjskix